AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games on iOS in the UK in Q4 2021
In Q4 2021, the top 5 cartoon fantasy games on iOS in the UK showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
The fourth quarter of 2021 saw notable performance for the top five cartoon fantasy games on the iOS platform in the United Kingdom. Here's a closer look at the trends in weekly downloads, revenue, and active users for these popular titles.
Candy Crush Saga experienced a dynamic quarter with weekly revenue peaking at around $691K in late November before tapering off to approximately $500K by the end of December. Weekly downloads showed a significant increase towards the end of the quarter, jumping from around 19K in early October to over 35K in the final week of December. Active users also saw a gradual rise, reaching over 424K by the end of December.
Pokémon GO displayed steady weekly revenue throughout the quarter, with notable peaks around $290K in early December. Weekly downloads fluctuated, with a notable spike to around 26K in the week of December 20. Active users remained strong, though there was a slight decline from early October's 975K to approximately 789K by the end of December.
Candy Crush Soda Saga saw consistent weekly revenue, hovering around the $180K mark, with a peak of approximately $214K in early October. Downloads increased towards the end of the quarter, from around 3.9K in late September to about 6.7K in the last week of December. The game maintained a steady active user base, ending the quarter with approximately 128K users.
Bingo Blitz™ - BINGO Games maintained a stable revenue stream, with weekly earnings around $140K. Downloads saw a peak of approximately 5.2K in late November, while active users fluctuated slightly, ending the quarter with around 17.4K users.
CookieRun: Kingdom had a varied quarter in terms of revenue, peaking at around $143K in late October. Weekly downloads saw a significant drop from approximately 44.6K in mid-October to around 6K by the end of December. Active users also declined, from around 73.7K in mid-October to approximately 50.3K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in the UK. For more detailed insights and trends, visit Sensor Tower.